Talk with people.
Play the build.
Let’s turn over the stones nobody wants to turn over. Let’s ask really dumb questions.
CJ Connoy · Game Development Advisory
I help publishers and portfolio executives understand what’s blocking development, make clear decisions, and move the team forward.
Independent advisory through One Day Games · Remote or embedded
Selected career experience



When to call
Ways to work together
You work directly with me.
In the first two, I advise and you decide. In the third, you hand me a piece of production and I run it.
I play the build, talk with directors, leads, and production leaders, and take inventory of the plan, priorities, and available assets. I review the workflow and team organization.
You get: clear advice on what to change first, proposed owners, and a next review point. A concise summary supports the decisions.
Let’s look at the build, progress, and what’s getting in the way before your next decision.
You get: an experienced outside view. I come back to see what happened and help you adjust.
The work needs a leader with the authority and responsibility to move it forward. I lead a defined area of production with backing from studio leadership.
You get: clear direction. I own the decisions and follow-through within my remit, remotely or embedded.
Titles and seniority are assets, not anchors. Everyone grabs a hammer.
How I work
Let’s turn over the stones nobody wants to turn over. Let’s ask really dumb questions.
No assumption is sacred. No theatrics, no personal takedowns. I’m easy to talk to, and I’ll tell you what I see.
You set the priorities. I help you see the tradeoffs, identify who will carry the work, and follow up with you on what happened.
32 years in AAA game development
Treyarch / Activision
Ran point on the first campaign maps for Call of Duty: Black Ops 1–4 and the first Zombies maps for Black Ops 3–4.
Deviation Games · PlayStation-backed studio
Hired and managed a 60-person hybrid team, organized from scratch into full production on an original AAA IP. Also established external development.
SIE · Dark Outlaw Games
Led concept through first playable on a new first-person co-op AAA IP. Embedded three months with a separate 60-person co-development team in Prague.
An active studio. A current perspective.
I run One Day Games, an AI-native, mobile-first studio. I’ve shipped two games and two sports applications, owning creative direction, design, production, and AI-assisted implementation from concept through release.
Tell me about the build, the team, and the decision ahead. If you can’t see a clear way forward, I’m all ears.
Making games is really, really hard.
But the game has to ship.
We’ll discuss where I can help before defining an engagement.